Our entry for LD42 : "Running out of space"!

6K is a shooter where you shoot stuff with a gun. However be cautious, for the ground is collapsing under your feet! You can scavenge your enemies’ bodies to collect tiles and rebuild the arena.


Controls

WASD / ZQSD to move;

Shift to dash;

Mouse1 to shoot;

Mouse2 to place tiles;

R to reload;


Credits:

Art and animations by Laura Nadal 

https://twitter.com/mmem1m

Game design, code, VFXs and sound by Nicolas Ceriani

https://twitter.com/patayaaaa


Enjoy!


StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.2 out of 5 stars
(13 total ratings)
Authorspataya, mim
GenreShooter
Made withUnity
TagsFast-Paced, Ludum Dare 42, Pixel Art
LinksLudum Dare

Download

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Click download now to get access to the following files:

6k - Windows.zip 32 MB

Comments

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Amazing game!

Funny game!

Please take a look in mine when you have time!

Tower Tactics by ElementR (itch.io)

so cool, literally addicted

Looks cool

GAme so insane but very beautiful)

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I am in love with the little tibits you have going on here the screen shake, that kill scene.

SO MUCH FUN

Really shoud've read the instructions before playing this game, but it was still a fun play.

which platform is this game to? not windows?

:,(

The current build is for Windows, is it not working on your side somehow? :/

(1 edit)

da faq? it says not available for windows?

Hmmm where does it say that? I tested on multiple PCs, working fine :/

You need to setup the uploads in your edit page like this:

Your game currently looks like this in the itch.io app:


(1 edit)

ooo my bad! I'm not used to downloadable builds on itch.io, will do! thanks a lot!

oo oo i got the download

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Nice game, had a good time playing it.

A little advice for Unity web build: go in Player Settings > Publishing Settings > Linker target - WebAssembley. It fixed many weird bugs in my game.

Hi, thanks for the feedback!

I checked the PlayerSettings, unfortunately the Linker target was already set to WebAssembly :/ I tried with asm.js and both enabled too, still nothing :(

I'll keep on lurking on unity forums, but thanks anyway! :)

With a game like yours, you might not want WebGL anyway, it might end up too laggy